Similarly, the spells cannot be cast as scroll spells, nor can they be copied into a spellbook-their magic is bound up permanently within the book itself. The pages cannot be ripped out without destroying the book. If that spell happens to be one that is on the character’s class spell list, she can cast it up to four times per day. Once per day the owner of the book can cast the spell to which the book is opened. When the last page is turned, the book vanishes. If the book is closed, it always opens again to the page it was on before the book was closed. Once a page is turned, it can never be flipped back-paging through a book of infinite spells is a one-way trip. The nature of each page is determined by a dice roll: 01-50, arcane spell 51-100, divine spell.ĭetermine the exact spell by using the tables for determining major scroll spells. A book of infinite spells contains 1d8+22 pages. However, any character not already able to use spells gains one negative level for as long as the book is in her possession or while she uses its power. This work bestows upon any character of any class the ability to use the spells within its pages. Even so, they are magic items that no longer can be created, at least by common mortal means.ĭescribed below is a selection of the most well-known (not necessarily the most numerous) minor artifacts. Minor artifacts are not necessarily unique items. No table has been included to randomly generate specific artifacts, since these items should only enter a campaign through deliberate choice on your part. Each could be the center of a whole set of adventures-a quest to recover it, a fight against a opponent wielding it, a mission to cause its destruction, and so on. Rather than merely another form of magic equipment, they are the sorts of legendary relics that whole campaigns can be based on.